Overall to conclude
I feel I’d made a lot of great progress towards the game concept of Pippy’s
Bird-Person Shooter. I created a solid proposal, games design document, pitch,
prototype menu, promotional video and other pieces of artwork (like menus) for
said game. As explained in the previous development entries, my research into
all these different game design theories, as well as with me physically playing
and analysing games in my gameplay journal, has helped me realise what elements
really work in a game (like customisation and variety) and what don’t (such as repetitive
gameplay mechanics and tedious rules).
I feel with all
these materials collated I’ve come up with a very creative and innovative game
in Pippy’s Bird-Person Shooter, as it fills the void in the games industry and
fits snugly into a largely untapped market in the video game world (colourful
shooter games for both adults and children). It’s a very feasible game idea,
especially since it has the recognisable and iconic characters in that
water-coloured visual style, to make them easily recognisable at a glance,
giving it a good potential boost in popularity. I’ve also followed various
professional practises when creating all of these materials, such as the healthbar
in the gameplay screenshot being a heart (commonly used in semiotics to
represent health) and my pitch not being too long and wordy, which is a great
example of my personal development as I’ve spent so much time researching all
these different elements and I applied them effectively- which is something
that would be done in industry.
Creating these
assets has even helped me improve my skills with different pieces of software,
like Photoshop for my gameplay screens and Powerpoint for my menus as I used
them for many hours at a time. I learned a variety of different skills using
those pieces of software, such as blending transparency, various keyboard
shortcuts for different tools and how apply layer masks in Photoshop to give
things a unique look. In Powerpoint I also learned various keyboard shortcut
and also many good ways to structure your pitches (like having questions at the
end and using the text on the slide mainly for notes). These are skills I can
take forward with me into the future, and apply them into different assignments
in the course, and into the workplace beyond that.
Overall to conclude
I feel I’ve created a fine set of work that really showcase many angles of my
game idea (from the plot/story, to the concept to the game’s main menu). I’ve
ended up with a good quality concept here that has the potential to be taken
into the future, and with a well-rounded development team behind it the game
could be a great success!
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