This week I began work on the games design document for my own game, using all of the research I've acquired up to now. First I created a cover page and contents page (which automatically updates as content gets added), and I also made great progress towards my document, producing a start towards detailed analysis on my game's hook, synopsis, target audience, controls and target platform. Whereas I also began typing up my gameplay evaluation, player feedback, gameplay and marketing sections, but with these areas not being substantially finished yet.
My various research posts beforehand and project proposal itself have tremendously helped me write up this part of my design document. The proposal was useful for listing out various points for me to include (such as the target audience and platform), which I could then expand upon in much more detail. Likewise, my research into various pre-existing games design documents, as well as good formatting requirements and what they should include was also useful for me this week, considering I've already started setting out a template which I can fill in during the time from now up until the deadline. My research on personality types also helped me write up my section on target audience, as the different Bartle types for example all were considered and will be able to find some sort of enjoyment out of my game idea. Which helps fit with my game's theme of appealing to a wide demographic, if I can appeal to as many people as possible, then more people are going to want to buy and play the game. I also mentioned how the game is a 3rd person-shooter, and since you control different characters from a perspective behind them the game uses an avatar-based interaction model.
Next week I will cover these areas in much more depth using examples of my game design research techniques as a guide for planning a good game.
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